enum GameValueNode {
NumberUpNimber(Dyadic<i64>, i64, u64),
Switches(Rc<GameValueSwitches>),
Options(Dyadic<i64>, Rc<(Vec<GameValue>, Vec<GameValue>)>),
}Variants§
NumberUpNimber(Dyadic<i64>, i64, u64)
Switches(Rc<GameValueSwitches>)
Options(Dyadic<i64>, Rc<(Vec<GameValue>, Vec<GameValue>)>)
Trait Implementations§
Source§impl Clone for GameValueNode
impl Clone for GameValueNode
impl Eq for GameValueNode
Source§impl Hash for GameValueNode
impl Hash for GameValueNode
Auto Trait Implementations§
impl !Send for GameValueNode
impl !Sync for GameValueNode
impl Forget for GameValueNode
impl Freeze for GameValueNode
impl Move for GameValueNode
impl RefUnwindSafe for GameValueNode
impl Unpin for GameValueNode
impl UnsafeUnpin for GameValueNode
impl UnwindSafe for GameValueNode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more