struct GameValueSwitches {
number: Dyadic<i64>,
up: i64,
nimber: u64,
temperatures: Rc<Vec<Dyadic<i64>>>,
start: usize,
fingerprint: u64,
}Fields§
§number: Dyadic<i64>§up: i64§nimber: u64§temperatures: Rc<Vec<Dyadic<i64>>>§start: usize§fingerprint: u64Trait Implementations§
Auto Trait Implementations§
impl !Send for GameValueSwitches
impl !Sync for GameValueSwitches
impl Forget for GameValueSwitches
impl Freeze for GameValueSwitches
impl Move for GameValueSwitches
impl RefUnwindSafe for GameValueSwitches
impl Unpin for GameValueSwitches
impl UnsafeUnpin for GameValueSwitches
impl UnwindSafe for GameValueSwitches
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more