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SubtreeSum

struct SubtreeSum;

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impl LinkCutTreeSpec for SubtreeSum

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const ROOT_TO_NODE_TOP_DOWN: bool = false

Whether splay must propagate from the auxiliary root before rotations.
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type Value = u64

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type Data = SubtreeSumData

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fn new(value: Self::Value) -> Self::Data

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fn value(data: &Self::Data) -> &Self::Value

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fn value_mut(data: &mut Self::Data) -> &mut Self::Value

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fn bottom_up(data: &mut Self::Data, children: [Option<&Self::Data>; 2])

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fn reverse(_data: &mut Self::Data)

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fn attach_virtual(parent: &mut Self::Data, child: &mut Self::Data)

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fn detach_virtual(parent: &mut Self::Data, child: &mut Self::Data)

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const MODIFY_REQUIRES_ACCESS: bool = true

Whether modify must expose the node to update virtual subtree state.
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fn top_down(_data: &mut Self::Data, _children: [Option<&mut Self::Data>; 2])

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fn transfer_path_parent(_old_root: &mut Self::Data, _new_root: &mut Self::Data)

Moves state associated with the same path-parent edge after a splay.
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impl LinkCutTreeSubtreeFold for SubtreeSum

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type Subtree = u64

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fn fold_subtree(data: &Self::Data) -> Self::Subtree

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impl TopTreeSpec for SubtreeSum

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type Info = u64

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type Point = (u64, u64)

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type Path = (u64, u64, u64)

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fn vertex(info: &Self::Info) -> Self::Path

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fn add_vertex(point: &Self::Point, info: &Self::Info) -> Self::Path

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fn add_edge(path: &Self::Path) -> Self::Point

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fn rake(left: &Self::Point, right: &Self::Point) -> Self::Point

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fn compress(left: &Self::Path, right: &Self::Path) -> Self::Path

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fn reverse(_path: &mut Self::Path)

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