pub struct ScoreMove<S, L = ()> {
pub next: Neighbor<S, L>,
pub reward: i64,
pub turn: Turn,
}Fields§
§next: Neighbor<S, L>§reward: i64§turn: TurnTrait Implementations§
impl<S: Copy, L: Copy> Copy for ScoreMove<S, L>
impl<S: Eq, L: Eq> Eq for ScoreMove<S, L>
impl<S: PartialEq, L: PartialEq> StructuralPartialEq for ScoreMove<S, L>
Auto Trait Implementations§
impl<S, L> Forget for ScoreMove<S, L>
impl<S, L> Freeze for ScoreMove<S, L>
impl<S, L> Move for ScoreMove<S, L>
impl<S, L> RefUnwindSafe for ScoreMove<S, L>where
Neighbor<S, L>: RefUnwindSafe,
impl<S, L> Send for ScoreMove<S, L>
impl<S, L> Sync for ScoreMove<S, L>
impl<S, L> Unpin for ScoreMove<S, L>
impl<S, L> UnsafeUnpin for ScoreMove<S, L>where
Neighbor<S, L>: UnsafeUnpin,
impl<S, L> UnwindSafe for ScoreMove<S, L>where
Neighbor<S, L>: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more