pub struct ImpartialGamer<S, F, I>{ /* private fields */ }
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl<S, F, I> Freeze for ImpartialGamer<S, F, I>where
F: Freeze,
impl<S, F, I> RefUnwindSafe for ImpartialGamer<S, F, I>where
F: RefUnwindSafe,
impl<S, F, I> Send for ImpartialGamer<S, F, I>where
F: Send,
impl<S, F, I> Sync for ImpartialGamer<S, F, I>where
F: Sync,
impl<S, F, I> Unpin for ImpartialGamer<S, F, I>where
F: Unpin,
impl<S, F, I> UnwindSafe for ImpartialGamer<S, F, I>where
F: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more