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GraphSums

Struct GraphSums 

Source
pub struct GraphSums {
    indices: HashMap<Vec<usize>, usize>,
    outcomes: GraphOutcomes,
}

Fields§

§indices: HashMap<Vec<usize>, usize>§outcomes: GraphOutcomes

Implementations§

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impl GraphSums

Source

fn prepare(&mut self, state: Vec<usize>, components: &[Vec<usize>]) -> usize

Examples found in repository?
crates/competitive/src/algorithm/game_analyzer/graph.rs (line 513)
501    fn sum_outcome(&mut self, state: &[G::Vertex], misere: bool) -> GameOutcome {
502        match state {
503            [] => return GameOutcome::from_win(misere),
504            [single] => return self.outcome(single, misere),
505            _ => {}
506        }
507        let indices = self.sum_indices(state);
508        if !misere {
509            self.solve_generalized_grundy();
510            return self.sum_normal_outcome(&indices);
511        }
512        let edges = &self.index.as_ref().unwrap().edges;
513        let root = self.sums.prepare(indices, edges);
514        self.sums.outcomes.values[root]
515    }
Source

fn canonical(state: Vec<usize>, components: &[Vec<usize>]) -> Vec<usize>

Examples found in repository?
crates/competitive/src/algorithm/game_analyzer/graph.rs (line 310)
272    pub fn winning_moves(&mut self, state: &[S]) -> Vec<Neighbor<Vec<S>, (usize, L)>> {
273        if state.is_empty() {
274            return Vec::new();
275        }
276        if let [single] = state {
277            let mut query: GameAnalysis<'_, _, S, GameOutcome, MISERE> =
278                GameAnalysis::new(self.game, |g: &mut ImpartialGraph<'_, G>, s| {
279                    g.outcome(s, MISERE)
280                });
281            return query
282                .winning_moves(single)
283                .into_iter()
284                .map(|next| Neighbor::new(vec![next.to], (0, next.label)))
285                .collect();
286        }
287        if self.eval(state) != GameOutcome::Win {
288            return Vec::new();
289        }
290        let mut indices = self.game.sum_indices(state);
291        let game = &self.game;
292        let mut xor = 0;
293        let mut infinite = 0;
294        if !MISERE {
295            for &v in &indices {
296                if let Some((value, _)) = game.generalized_grundy[v] {
297                    xor ^= value;
298                } else {
299                    infinite += 1;
300                }
301            }
302        }
303        let mut result = Vec::new();
304        for (i, &component) in state.iter().enumerate() {
305            let source = indices[i];
306            for next in game.graph.neighbors(component) {
307                indices[i] = game.index_of(next.to);
308                let wins = if MISERE {
309                    let key =
310                        GraphSums::canonical(indices.clone(), &game.index.as_ref().unwrap().edges);
311                    game.sums.outcomes.values[game.sums.indices[&key]] == GameOutcome::Lose
312                } else if let Some((value, _)) = game.generalized_grundy[indices[i]] {
313                    match game.generalized_grundy[source] {
314                        Some((g, _)) => infinite == 0 && xor ^ g == value,
315                        None => infinite == 1 && xor == value,
316                    }
317                } else {
318                    false
319                };
320                if wins {
321                    let mut to = state.to_vec();
322                    to[i] = next.to;
323                    result.push(Neighbor::new(to, (i, next.label)));
324                }
325            }
326            indices[i] = source;
327        }
328        result
329    }
330
331    /// A move that guarantees termination when winning, or preserves a draw.
332    /// Returns `None` at terminal or losing positions.
333    pub fn best_move(&mut self, state: &[S]) -> Option<Neighbor<Vec<S>, (usize, L)>> {
334        if state.is_empty() {
335            return None;
336        }
337        if let [single] = state {
338            let mut query: GameAnalysis<'_, _, S, GameOutcome, MISERE> =
339                GameAnalysis::new(self.game, |g: &mut ImpartialGraph<'_, G>, s| {
340                    g.outcome(s, MISERE)
341                });
342            return query
343                .best_move(single)
344                .map(|next| Neighbor::new(vec![next.to], (0, next.label)));
345        }
346        let outcome = self.eval(state);
347        if outcome == GameOutcome::Lose {
348            return None;
349        }
350        let mut indices = self.game.sum_indices(state);
351        let game = &self.game;
352        if MISERE {
353            let key = GraphSums::canonical(indices.clone(), &game.index.as_ref().unwrap().edges);
354            let winner = game.sums.outcomes.winning[game.sums.indices[&key]];
355            for (i, &component) in state.iter().enumerate() {
356                let original = indices[i];
357                for next in game.graph.neighbors(component) {
358                    indices[i] = game.index_of(next.to);
359                    let key =
360                        GraphSums::canonical(indices.clone(), &game.index.as_ref().unwrap().edges);
361                    let id = game.sums.indices[&key];
362                    if Some(id) == winner
363                        || outcome == GameOutcome::Draw
364                            && game.sums.outcomes.values[id] == GameOutcome::Draw
365                    {
366                        let mut to = state.to_vec();
367                        to[i] = next.to;
368                        return Some(Neighbor::new(to, (i, next.label)));
369                    }
370                }
371                indices[i] = original;
372            }
373            return None;
374        }
375        let mut xor = 0;
376        let mut infinite = None;
377        let mut multiple = false;
378        for (i, &v) in indices.iter().enumerate() {
379            if let Some((value, _)) = game.generalized_grundy[v] {
380                xor ^= value;
381            } else if infinite.replace(i).is_some() {
382                multiple = true;
383                break;
384            }
385        }
386        if outcome == GameOutcome::Draw {
387            let i = infinite.unwrap();
388            let v = indices[i];
389            let edges = &game.index.as_ref().unwrap().edges;
390            let target = (!multiple).then(|| {
391                let values = edges[v]
392                    .iter()
393                    .filter_map(|&u| game.generalized_grundy[u].map(|(g, _)| g))
394                    .collect();
395                game_mex(values)
396            });
397            // Preserve two infinite components, or keep the finite XOR outside
398            // the remaining infinite component's finite follower values.
399            if target.is_none_or(|g| g == xor) {
400                let to = edges[v]
401                    .iter()
402                    .copied()
403                    .find(|&u| {
404                        game.generalized_grundy[u].is_none()
405                            && target.is_none_or(|g| {
406                                !edges[u].iter().any(|&w| {
407                                    game.generalized_grundy[w].is_some_and(|(value, _)| value == g)
408                                })
409                            })
410                    })
411                    .unwrap();
412                let next = game
413                    .graph
414                    .neighbors(state[i])
415                    .find(|next| game.index_of(next.to) == to)
416                    .unwrap();
417                let mut to = state.to_vec();
418                to[i] = next.to;
419                return Some(Neighbor::new(to, (i, next.label)));
420            }
421            // The current finite XOR exceeds this mex, so a finite component
422            // can decrease it to the mex without moving the infinite component.
423            xor ^= target.unwrap();
424            infinite = None;
425        }
426        // Reduce the largest (Grundy, counter) pair, then minimize the
427        // destination counter so repeated winning moves terminate.
428        let (i, target) = if let Some(i) = infinite {
429            (i, xor)
430        } else {
431            let (i, (g, _)) = indices
432                .iter()
433                .enumerate()
434                .filter_map(|(i, &v)| game.generalized_grundy[v].map(|g| (i, g)))
435                .filter(|(_, (g, _))| g ^ xor < *g)
436                .max_by_key(|&(i, g)| (g, Reverse(i)))?;
437            (i, g ^ xor)
438        };
439        let next = game
440            .graph
441            .neighbors(state[i])
442            .filter_map(|next| {
443                let (g, counter) = game.generalized_grundy[game.index_of(next.to)]?;
444                (g == target).then_some((next, counter))
445            })
446            .min_by_key(|&(_, counter)| counter)?
447            .0;
448        let mut to = state.to_vec();
449        to[i] = next.to;
450        Some(Neighbor::new(to, (i, next.label)))
451    }
452}
453
454impl<G> ImpartialGraph<'_, G>
455where
456    G: Graph + VertexMap<Option<usize>>,
457{
458    fn grundy(&mut self, state: &G::Vertex) -> u64 {
459        self.prepare();
460        let root = self.index_of(*state);
461        let index = self.index.as_ref().unwrap();
462        self.grundy.resize(index.edges.len(), None);
463        if let Some(value) = self.grundy[root] {
464            return value;
465        }
466        let mut active = HashSet::from([root]);
467        let mut stack = vec![(root, index.edges[root].iter())];
468        while let Some((v, moves)) = stack.last_mut() {
469            if let Some(&u) = moves.next() {
470                if self.grundy[u].is_none() {
471                    assert!(active.insert(u), "cycle in a finite game");
472                    stack.push((u, index.edges[u].iter()));
473                }
474            } else {
475                let values = index.edges[*v]
476                    .iter()
477                    .map(|&u| self.grundy[u].unwrap())
478                    .collect();
479                self.grundy[*v] = Some(game_mex(values));
480                active.remove(v);
481                stack.pop();
482            }
483        }
484        self.grundy[root].unwrap()
485    }
486
487    fn outcome(&mut self, state: &G::Vertex, misere: bool) -> GameOutcome {
488        self.prepare();
489        let index = self.index.as_ref().unwrap();
490        let outcome = &mut self.outcomes[usize::from(misere)];
491        if outcome.values.is_empty() {
492            outcome.extend(&index.edges, &index.reverse, misere);
493        }
494        self.outcomes[usize::from(misere)].values[self.index_of(*state)]
495    }
496
497    fn sum_grundy(&mut self, state: &[G::Vertex]) -> u64 {
498        state.iter().fold(0, |value, s| value ^ self.grundy(s))
499    }
500
501    fn sum_outcome(&mut self, state: &[G::Vertex], misere: bool) -> GameOutcome {
502        match state {
503            [] => return GameOutcome::from_win(misere),
504            [single] => return self.outcome(single, misere),
505            _ => {}
506        }
507        let indices = self.sum_indices(state);
508        if !misere {
509            self.solve_generalized_grundy();
510            return self.sum_normal_outcome(&indices);
511        }
512        let edges = &self.index.as_ref().unwrap().edges;
513        let root = self.sums.prepare(indices, edges);
514        self.sums.outcomes.values[root]
515    }
516
517    fn sum_normal_outcome(&self, state: &[usize]) -> GameOutcome {
518        let mut xor = 0;
519        let mut infinite = None;
520        for &v in state {
521            if let Some((value, _)) = self.generalized_grundy[v] {
522                xor ^= value;
523            } else if infinite.replace(v).is_some() {
524                return GameOutcome::Draw;
525            }
526        }
527        if let Some(v) = infinite {
528            let can_win = self.index.as_ref().unwrap().edges[v]
529                .iter()
530                .any(|&u| self.generalized_grundy[u].is_some_and(|(value, _)| value == xor));
531            if can_win {
532                GameOutcome::Win
533            } else {
534                GameOutcome::Draw
535            }
536        } else if xor == 0 {
537            GameOutcome::Lose
538        } else {
539            GameOutcome::Win
540        }
541    }
542
543    fn sum_indices(&mut self, state: &[G::Vertex]) -> Vec<usize> {
544        self.prepare();
545        state.iter().map(|&s| self.index_of(s)).collect()
546    }
547
548    fn prepare(&mut self) {
549        if self.index.is_some() {
550            return;
551        }
552        let vertices: Vec<_> = self.graph.vertices().collect();
553        let mut indices = self.graph.construct_vmap(|| None);
554        for (i, &v) in vertices.iter().enumerate() {
555            self.graph.vmap_set(&mut indices, v, Some(i));
556        }
557        let mut edges = vec![Vec::new(); vertices.len()];
558        let mut reverse = vec![Vec::new(); vertices.len()];
559        let mut seen = vec![None; vertices.len()];
560        for (i, &v) in vertices.iter().enumerate() {
561            for next in self.graph.neighbors(v) {
562                let j = self
563                    .graph
564                    .vmap_get(&indices, next.to)
565                    .expect("vertex is not enumerated by the graph");
566                if seen[j] != Some(i) {
567                    seen[j] = Some(i);
568                    edges[i].push(j);
569                    reverse[j].push(i);
570                }
571            }
572        }
573        self.index = Some(GraphIndex {
574            indices,
575            edges,
576            reverse,
577        });
578    }
579
580    fn index_of(&self, v: G::Vertex) -> usize {
581        self.graph
582            .vmap_get(&self.index.as_ref().unwrap().indices, v)
583            .expect("vertex is not enumerated by the graph")
584    }
585
586    fn solve_generalized_grundy(&mut self) {
587        let index = self.index.as_ref().unwrap();
588        let n = index.edges.len();
589        if self.generalized_grundy.len() == n {
590            return;
591        }
592        let mut values: Vec<Option<(u64, usize)>> = vec![None; n];
593        // Visit acyclic followers first, so DAGs need only one pass.
594        let reverse = UsizeGraph::new(n, |v: usize| index.reverse[v].iter().map(|&u| (u, ())));
595        let order = reverse.topological_sort();
596        if order.len() == n {
597            for (counter, v) in order.into_iter().enumerate() {
598                let mex = self.grundy.get(v).copied().flatten().unwrap_or_else(|| {
599                    let options = index.edges[v]
600                        .iter()
601                        .map(|&u| values[u].unwrap().0)
602                        .collect();
603                    game_mex(options)
604                });
605                values[v] = Some((mex, counter));
606            }
607            self.generalized_grundy = values;
608            return;
609        }
610        let mut queue: VecDeque<_> = order.into();
611        let mut queued = vec![false; n];
612        for &v in &queue {
613            queued[v] = true;
614        }
615        for (v, pending) in queued.iter_mut().enumerate() {
616            if !*pending {
617                *pending = true;
618                queue.push_back(v);
619            }
620        }
621        let mut counter = 0;
622        let mut options = vec![HashSet::new(); n];
623        let mut mexes = vec![0; n];
624        while let Some(v) = queue.pop_front() {
625            queued[v] = false;
626            let mex = mexes[v];
627            // Every unresolved option must be able to return to this mex.
628            let ready = index.edges[v]
629                .iter()
630                .all(|&u| values[u].is_some() || options[u].contains(&mex));
631            if !ready {
632                continue;
633            }
634            values[v] = Some((mex, counter));
635            counter += 1;
636            for &u in &index.reverse[v] {
637                if values[u].is_some() {
638                    continue;
639                }
640                let inserted = options[u].insert(mex);
641                if inserted {
642                    while options[u].contains(&mexes[u]) {
643                        mexes[u] += 1;
644                    }
645                }
646                // A larger value already had a follower at this vertex's mex.
647                if mex < mexes[u] && !queued[u] {
648                    queued[u] = true;
649                    queue.push_back(u);
650                }
651                if inserted {
652                    for &w in &index.reverse[u] {
653                        if queue.len() == n - counter {
654                            break; // All unresolved vertices are already queued.
655                        }
656                        if values[w].is_none() && !queued[w] && mexes[w] == mex {
657                            queued[w] = true;
658                            queue.push_back(w);
659                        }
660                    }
661                }
662            }
663        }
664        self.generalized_grundy = values;
665    }
666}
667
668impl GraphSums {
669    fn prepare(&mut self, state: Vec<usize>, components: &[Vec<usize>]) -> usize {
670        let state = Self::canonical(state, components);
671        if let Some(&root) = self.indices.get(&state) {
672            return root;
673        }
674        let root = self.outcomes.values.len();
675        self.indices.insert(state.clone(), root);
676        let mut edges = vec![Vec::new()];
677        let mut reverse = vec![Vec::new()];
678        let mut pending = VecDeque::from([(root, state)]);
679        while let Some((v, state)) = pending.pop_front() {
680            for (i, &component) in state.iter().enumerate() {
681                if i != 0 && state[i - 1] == component {
682                    continue;
683                }
684                for &next in &components[component] {
685                    let mut to = state.clone();
686                    to[i] = next;
687                    let to = Self::canonical(to, components);
688                    let u = *self.indices.entry(to).or_insert_with_key(|to| {
689                        let u = root + edges.len();
690                        pending.push_back((u, to.clone()));
691                        edges.push(Vec::new());
692                        reverse.push(Vec::new());
693                        u
694                    });
695                    edges[v - root].push(u);
696                }
697            }
698            edges[v - root].sort_unstable();
699            edges[v - root].dedup();
700            for &u in &edges[v - root] {
701                if u >= root {
702                    reverse[u - root].push(v);
703                }
704            }
705        }
706        self.outcomes.extend(&edges, &reverse, true);
707        root
708    }

Trait Implementations§

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impl Default for GraphSums

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fn default() -> Self

Returns the “default value” for a type. Read more

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