pub struct ZeroSumGameAnalyzer<G>{
game: G,
scores: HashMap<G::State, i64>,
}Fields§
§game: G§scores: HashMap<G::State, i64>Implementations§
Source§impl<G> ZeroSumGameAnalyzer<G>
impl<G> ZeroSumGameAnalyzer<G>
pub fn new(game: G) -> Self
Sourcepub fn eval(&mut self, s: &G::State) -> i64
pub fn eval(&mut self, s: &G::State) -> i64
Examples found in repository?
crates/competitive/src/algorithm/zero_sum_game.rs (line 71)
64 pub fn eval(&mut self, s: &G::State) -> i64 {
65 if let Some(score) = self.scores.get(s).cloned() {
66 score
67 } else {
68 let score = self
69 .game
70 .next_state(s)
71 .map(|ns| ns.unwrap_or_else(|ns| -self.eval(&ns)))
72 .max()
73 .unwrap();
74 self.scores.insert(s.clone(), score);
75 score
76 }
77 }Trait Implementations§
Source§impl<G> Clone for ZeroSumGameAnalyzer<G>
impl<G> Clone for ZeroSumGameAnalyzer<G>
Source§fn clone(&self) -> ZeroSumGameAnalyzer<G>
fn clone(&self) -> ZeroSumGameAnalyzer<G>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl<G> Freeze for ZeroSumGameAnalyzer<G>where
G: Freeze,
impl<G> RefUnwindSafe for ZeroSumGameAnalyzer<G>
impl<G> Send for ZeroSumGameAnalyzer<G>
impl<G> Sync for ZeroSumGameAnalyzer<G>
impl<G> Unpin for ZeroSumGameAnalyzer<G>
impl<G> UnwindSafe for ZeroSumGameAnalyzer<G>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more