pub struct ImpartialGameAnalyzer<G>{
game: G,
grundy: HashMap<G::State, u64>,
}Fields§
§game: G§grundy: HashMap<G::State, u64>Implementations§
Source§impl<G> ImpartialGameAnalyzer<G>
impl<G> ImpartialGameAnalyzer<G>
pub fn new(game: G) -> Self
Sourcepub fn eval(&mut self, s: &G::State) -> u64
pub fn eval(&mut self, s: &G::State) -> u64
Examples found in repository?
crates/competitive/src/algorithm/impartial_game.rs (line 72)
68 pub fn eval(&mut self, s: &G::State) -> u64 {
69 if let Some(g) = self.grundy.get(s).cloned() {
70 g
71 } else {
72 let next: HashSet<_> = self.game.next_state(s).map(|ns| self.eval(&ns)).collect();
73 let mut g = 0u64;
74 while next.contains(&g) {
75 g += 1;
76 }
77 self.grundy.insert(s.clone(), g);
78 g
79 }
80 }Trait Implementations§
Source§impl<G> Clone for ImpartialGameAnalyzer<G>
impl<G> Clone for ImpartialGameAnalyzer<G>
Source§fn clone(&self) -> ImpartialGameAnalyzer<G>
fn clone(&self) -> ImpartialGameAnalyzer<G>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl<G> Freeze for ImpartialGameAnalyzer<G>where
G: Freeze,
impl<G> RefUnwindSafe for ImpartialGameAnalyzer<G>
impl<G> Send for ImpartialGameAnalyzer<G>
impl<G> Sync for ImpartialGameAnalyzer<G>
impl<G> Unpin for ImpartialGameAnalyzer<G>
impl<G> UnwindSafe for ImpartialGameAnalyzer<G>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more